Beating the game once will unlock a new game plus mode, which lets players carry over unlocked moves, experience levels, and gear over to the next playthrough. A single run isn’t that long and can take up to 7 to 9 hours. There are plenty of secrets to be found, with some even that can be missed thanks to the in-game clock, providing a fun challenge for completionists. Rival Showdown is meant to be played more than once, having multiple paths and endings where learning to find and unlock everything is part of the fun. This method delivering information provides nice world building, adding some great personality to the game. While some NPCs will provide helpful tips and dialogue about all kinds stuff from basic tutorial instructions to plot important details. Talking to NPCs will provide dialogue from standard trivial NPC speak like talking about mundane things such as their favorite restaurant or social media. The map of Yumemicho, where Rival Showdown takes place, is rather sizeable with plenty of interesting locations and is mostly populated with friendly citizens along with those looking for a fight. While not as punishing as the original, initiating an attack like a punch or a kick will lock the character into the animation with no way to cancel and can leave the player vulnerable to enemy attacks. Button mashing won’t give you an advantage like it would in a more modern beat-em-up. New flashy cool skill moves have been added on top of the classic repertoire of moves. Though there are times I randomly ran into really tough opponents that wiped the floor with me, but those same enemies were absolute cakewalk when I went faced them again on subsequent playthroughs on new game plus with my powered up stats and gear.īeing on a newer system with more than just two NES buttons for punch and kick, other actions now have their own dedicated buttons like grab, jump, and block. I got KO’d a few times playing on the Intermediate difficulty which made me switch to Beginner and was much more manageable and let me learn the basics. The different times of the day and night will feature changes to the environment, such as characters showing up at certain times and most stores being open only open during the day.Ĭombat in Rival Showdown stays true to its roots with some modern tweaks to the original River City Ransom formula. This day-night cycle system changes up the game, keeping things fresh and the player on their toes. Each day is about 8 in-game hours, each in-game minute equals to 20 seconds in real life and through some math means each day is a little over 2.5 hours. The events in Rival Showdown take place over the span of three days, using a day-night cycle in conjunction with a persistent in-game clock where each day starts at 3PM and ends at 11PM. Interestingly enough, the plot of the original River City Ransom is still here but takes a backseat and becomes one of the many subplots. The focus this time is on Kunio (localized as Alex in the original localization) going up against a group of other student delinquents from different schools who want to take over Japan through violence. River City: Rival Showdown is much less about ransom and girlfriend kidnappings, and is more about hot-blooded Japanese student delinquents using their fists to settle everything.
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